比特派app官方下载链接安装|cheat engine官网
比特派app官方下载链接安装|cheat engine官网
Cheat Engine
Cheat Engine
Cheat Engine
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Cheat Engine
Trouble installing/running Cheat Engine? Check out the known github issue here on how to solve it, or join the cheat engine patreon
Read before download: You must be 18 years or older, or deemed an adult, to install Cheat Engine. Cheat engine is for private and educational purposes only. Before you attach Cheat Engine to a process, please make sure that you are not violating the EULA/TOS of the specific game/application. cheatengine.org does not condone the illegal use of Cheat Engine
February 14 2023:Cheat Engine 7.5 Released for public:
February 8 2023:Cheat Engine 7.5 Released for Windows for Patreons (Mac and public will be here soon):
I'm glad to announce the release of Cheat Engine 7.5 which has some really neat improvements over 7.4
My patreon members can get it here
(The public release will be here any day now. Waiting for the advertisers / network owners to accept it)
Please reports bugs and give suggestions to improve Cheat Engine so next version can be even greater!
Changes:
from patreon 7.4.3 to public 7.5:
removed the driver requirement for the access memory regions tool
added 1 byte jmp instructions (that will install an exeption handler and place an int3 at the location)
added a scanoption so you can skip unpaged memory. (should prevent targets from eating up RAM when scanned)
reassemble() now rewrites an instruction using multiple lines when needed
make some error messages more descriptive
added an option to center the highlighted disassembler code to the center
added an explanation why the driver won't load and a link with info on how to get it to load for now
memoryrecord hotkeys can now be disabled individually
codefilter: unwind info now gives less bad results
added support for pseudo-ops like cmpss/sd/ps/pd
lua: added ceserver commands
lua: show a stacktrace on execution error
lua: added convertToUTF8(stringbytetable, regioncode)
made loading CT files with signatures possible under wine and proton
from patreon 7.4.2 to patreon 7.4.3:
ceserver: pipe support (mono data dissector)
ceserver: added change memory protection capability
ceserver: Available options can now be sent to the CE GUI
.netinfo: Replaced the fields view with a tree
network config: The processlist now has focus after opening a server
lua: added virtualstringtree
lua: added invertColor
lua: added disassembleBytes(bytestring)
autoassembler: now a visual warning is shown when nearby allocation fails
autoassembler: the templates now generate 14 byte jmp safe original code blocks as well
pointerscan now has a deviation option for "pointer must end with offset" to help find pointers back after update
ultimap: added copy selected results to clipboard
from patreon 7.4.1 to patreon 7.4.2
ipt: Added intel process trace feature provided by microsoft.
ceserver: Improve the modulelist fetch speed, more stable
ceserver: option to disconnect from closed ceservers
ceserver: the discovery list is now also a history list
ceserver: implement injection on arm64 as well
ceserver: also gets the fpu registers now
assembler x86_64: prefer mov rax,[rip+xxx] over mov rax,[imm64]
disasembler x86_64: switch from r#l to r#b because why not
mono: the dll now has a versioncheck so that you don't accidentally mix monodatacollector dll's
mono: deal with situations where there is no mainform
mono/.net: the methodlist is now sorted by name
better arm disassembler and assembler
better arm64 disassembler and assembler
the scanregions can be saved/loaded upon close/start ce (seperate option in settings)
added an option to skip loading .PDB files
a lot more functions are exposed to newstate threads
added ranges scans to groupscan
freeze+allow increase/decrease now also looks if the value is signed
trainers: Forms and controls now scale based on DPI
changing record showassigned/showashex now also applies to other selected entries
texttraces now don't save as .cetrace but as .txt now
ccode: #include now searches table files for files there as well
ccode: the internal symbolhandler can now deal with stdcalled function symbols
lua: added ImageIndex property to TTreeNode
lua: added OnValuechanged and OnValueChangedByUser callbacks to MemoryRecord objects
lua: added getOpenedFileSize()
lua: added onHelpEvent callback
lua: added releaseDebugFiles()
lua: added enumRegisteredSymbolLists() and enumRegisteredSymbols()
lua: added getBitmap method to ImageList objects
from public 7.4 to patreon 7.4.1:
added .Visible property to treenode entries
added .VisibleRowCount and .TopItem to listviews
added arm64 disassembling and assembling
added lua function "runCommand"
added a radiobutton to select if the generated script will use 5 or 14 byte jmps.
conditional jumps can now deal 2gb+ destinations (will get rewritten)
dotnetinfo: Performance improvement
memory record hotkeys now have a "Only while down" option
Updated the dbghelp to a more recent version which can better handle nowadys pdb symbols
different memory allocations now get placed within the initial allocation block. Protection is changed afterwards
tracer can now step over rep instructions
lua stringstream now inherits from memorystream, so you have access to the Memory field
lua: Added a callback for whenever the structure list is modified
added architecture distinguishing to ceserver
pressing escape in the hotkey form will now close it
added nested structure support
added string based custom types
ctrl+enter in the disassembler now shows relative addresses from that point
the diffcount in "find out what accessess/writes" will now stay even when disabling the option to find the number of different addresses an instruction accesses
Fixes:
from patreon 7.4.3 to public 7.5:
vehdebug: Fixed a case where a new thread creation or other event would cause another event that would trigger at exactly the same time to get the exception ignored and just continued
monodatacollector: fixed invoke method
dotnetdatacollector: Fixed issue of loading a wrong version of dbgshim.dll
fixed disassembling cvtdq2pd
from patreon 7.4.2 to patreon 7.4.3:
ceserver: Fixed extension loading in some cases
ceserver: fixed stepping on x86 targets
fixed the name showing as [physical memory] instead of the filename when opening a file
fixed a rare error when scanning using specific options
fixed some documentation in celua at some points
fixed stackview in "more info" being garbage/access violation
fixed tracer search for instructions ending with ]
fixed enumExports lua function
fixed issue where vehdebug would crash
fixed the assembler from handing [rex+reg*x] as a symbol when debugging
fixed the disassembler backlist
fixed termination issue on the memscan object
from patreon 7.4.1 to patreon 7.4.2
Fixed the tracer search for instructions ending with a ]
VEH debug: Fixed the potential of invalid handles being used
Kernelmode debug and VEH debug: Fixed setting context on non suspended threads
fixed the lua_pcallk delegate in the c# plugin example
fixed speedhack on wine 7.0
fixed high dpi issue of structure dissect on first view
fixed high dpi issue on find what access/writes dialogs
restored the anchor editor (was gone in 7.4.1)
fixed .net info instance lookup issue
fixed customtypes getting marked as string (bug introduced in 7.4.1)
fixed runcommand
fixed modalforms from losing their text color internally (bug introduced in 7.4.1)
mac: fixed some progressbars not properly updating
from public 7.4 to patreon 7.4.1:
fixed the all type not finding 4 types when double was deselected
fixed the "all" type when not using double
fixed ccode esp access in 32-bit and "reg"f types
fixed disassembling when using binutils for disassembly
fixed the tablefiles menulist eating memory because they didn't get deleted properly
fixed .net issues that use obfoscated modules and missing metadata
fixed paring value starting with a - or +
fixed assembling pmovmskb
fixed disassembling vgather* vex256 instructions and allow usage of xmm/ymm registers as address (for instructions that allow it. Like this one)
fixed the addresslist not giving a proper error when using multiple enable or disable section
fixed error when using ctrl for speedhack hotkeys
fixed the groupscan command parser from assigning wildcard to the wrong combobox
fixed disassembling xchg eax/rax,xxx
fixed lua custom type registering as float when using the non lua function method
fixed small memoryscan issue for data at the end of a memoryblock
ccode doesn't register useless symbols anymore
January 18 2022:Cheat Engine 7.4 Released for Windows and Mac for everyone:
January 2 2022:Cheat Engine 7.4 Released for Windows and Mac for Patreons (public will be here soon):
Happy 2022. To start of this year good here's the official release of Cheat Engine 7.4
My patreon members can get it here
(The public release will be here any day now. Waiting for the advertisers / network owners to accept it)
Please reports bugs and give suggestions to improve Cheat Engine.
Additions and changes:
AA templates now generate 14 byte jmp scripts when holding down ctrl
Foundcode dialog: Replace now toggles between nop and original. Also prevents duplicates
improved keyboard control to the hexview in memoryview. You can now hold shift while using the cursors to move
laststate isn't saved in tables anymore (unless ctrl is down)
added some space for dbvm functions so it's less likely to click them
you can now manually delete saved results
debugger attach timeout window will now show the status on some debugger interfaces
modules for 64-bit in 32-bit targets are more clearly marked as such
mono will not try to re-attach after a disconnect
lua: fixed copyMemory mode 2
from 7.3.1-7.3.2:
structure dissect watch for changes now also shows you when something has changed inbetween
added hints to how the pointer wildcard works
the replace button in foundcode dialog now supports multiselect
You can now also change values of groupscan scan results directly in the foundlist
lua's openProcess command now won't deactivate all entries when previously no process was selected
you can now edit instructions with a breakpoint on them
added linux ABI c-compiler dll's
by default mono now releases the .net thread
from 7.3.2-7.4:
added shortcut to add this address to addresslist in hexview (ctrl+numPlus)
goto address popup now centers on the memview window, instead of screen center
you can now change the font of the tracer tree
added isRep to the lua LastDisassemblerData field. And stepover now steps over rep instructions
break and trace: Added 'stay within module' option
added custom alignment option to the hexviewer section of the memoryviewer
Fixes:
fixed loading back highligter config for auto assembler windows
.netinfo: fix field searching
fixed disassembler issues/memory corruption when closing a secondary memoryview window
fixed brake and trace killing the debugger when skipping certain modules an failing in figuring out the return address
fixed auto attach not stopping the process flash
mono is less likely to disconnect when dissecting an invalid memory address
fixed checkbox and radiobutton not sizing properly in dark mode
foundlist: display type override also afffects the saved columns
foundlist: new scan now alsdo clears the saved results
processlist: Fixed the highlighted color process entries in light mode
fixed compare to first scan hotkey
fixed handling of broken/empty language folders
fixed network modulesize lookup. (needs a new ceserver build as well)
fixed position saving for the foundcode dialog
fixed lua errors not giving a proper errormessage
fixed {$c} and {$ccode} for the 32-bit CE build
fixed logging of writes to ignore the addresslist freezing(Skyrimfus)
fixed dealing with -0.0f in c/ccode blocks
fixed memscan on the last block of readable memory
fixed dealing with the proper way of namespace.classname:modulename formatting. (Supports both formats)
fixed error when using freeze by thread with a very small interval
fixed {$ccode} and {$luacode} when not giving any parameters
fixed some include files erroring out when used
from 7.3.1-7.3.2:
network ceserver/linux: Fixed wpm corrupting the memory
fixed the elf symbol parser
fixed speedhack on linux
il2cpp now has a progressbar
fixed handling some newer il2cpp games
fixed vmin assembling
fixed freezing when entering the wrong ceserver details
fixed deleting groupscan entries from the scan
fixed pointerscan not loading results when in a path with non-ascii characters
fixed the standalone trainer maker giving an error about duplicate entries
from 7.3.2-7.4:
lua: fixed readByte signextending when it shouldn't
fix changeregonbp where it only changed xmm0
window position saving of "find what addresses this code accesses" should be more predictable
fixed saving of some color preferences in hexview, and added the fadecolor
fix AA createThreadAndWait not working in a standalone script
improved stability of mono
fixed break and trace ignore flag causing an stop instead of ignore on 64 bit targets
August 26 2021:Cheat Engine 7.3 Released for Windows and Mac for everyone:
August 14 2021:Cheat Engine 7.3 Released for Windows and Mac for Patreons (public will be here soon):
I'm happy to announce the official release of Cheat Engine 7.3 for all my patreon members (The public release will be here any day now. Waiting for the advertisers / network owners to sign of on it) Edit:Done
My patreon members can get it here
Please report bugs and give feature requests for next version so I can make it even better.
Additions and changes:
Added dark mode support (restart CE when you change the setting)
All saved results are now shown in the foundlist (can be turned off)
Groupscan now supports pointer wildcards. (only valid if the field is a proper pointer)
Hotkeys can be repeated by releasing the key and repressing if the repeat timer hasn't finished yet
Structure dissect add to addresslist uses the addressstring instead of number, so symbols will be preserved
Structure dissect now has a option to save the previous state of a column and show changes easier
Middle-mouse clicking now copies the value of a structure element to your clipboard
Added {$LUACODE} blocks for inline Lua coding
Added a c-compiler to CE
Added {$C} blocks to the auto assembler. all {$C} blocks get combined into one script before execution
Added {$CCODE} blocks for inline C coding (Check the forum, wiki, CE patreon discord or CE's youtube)
Added a C# compiler (compilecs)
Added routines to do .NET(and mono) method detouring. .NET info has a new contextmenu where you can create a detour template for the autoassembler
Added invoke method to the .NET Info window as well
[Disable] sections can now reference labels, defines, AOBScan results, and allocs created in the [ENABLE] section
Userdefined symbollist has a secondary list for CCode symbols
The change address window now also supports relative offsets
DBVM speed improvements
DBVM has an extra security level, and added dbvm_setKeys to easily change the access codes
DBVM has now some basic support for nested VM's (only so you can run them, not yet modify)
New debugger interface: DBVM-level debugger
Improved performance of "Find what access/writes this address"
Dissect code now lets you specify custom ranges
Addresslist value sort now sorts values by alphabet if the record is a string type
The dropdown list of multiple entries can now be changed at the same time
Standalone register window now shows flags values as well
Value Between scans now autoswap the order if the first value is bigger than the 2nd
Fixes:
fixed some games freezing CE when symbols where accesses
Lua debug now shows for loop variables
several windows now save their position, and won't get corrupted if you don't show them the first time running CE
fixed createthreadandwait when using a timeout
fixed disassembling vcvtsi2ss
fixed compare to first scan if it's a large block, and made it more efficient
ceshare: logout fixed
fixed assembling movsq
fixed ultimap ret filter
fixed luapipe never calling OnError
fixed vehdebug in 64-bit CE zeroing out the FPU registers in 32-bit targets
fixed DBVM find what access/writes sometimes skipping entries on AMD
fixed undo not working on memory records when using the single line editor
fixed hide children group option when loading a table
fixed some font issues in the break and trace window
fixed pasting the other types in hexadecimal view
fixed the symbolloader fully crashing on unknown pdb symboldata
lua:
saveTable won't ask to sign the table anymore
messageDialog will work if you omit the buttonlist. (Defaults to mbOK then)
added more customizabe button
registerSymbol no longer errors out the whole script on failure. It now overwrites existing symbols
and many other things...
Cheat Engine
Cheat Engine
Cheat Engine
MainForumAbout Cheat EngineAbout DBVMBugtrackerDownloadsTutorialsGITLua ExtensionsTwitterFAQContributeCheat Engine Wiki
Become a Patron!
Check it out
Know programming?Looking for a job?Try patreon!
Privacy Policy
Contact
Downloads
Read before download: Cheat engine is for educational purposes only. Before you attach Cheat Engine to a process, please make sure that you are not violating the EULA/TOS of the specific game/application. cheatengine.org does not condone the illegal use of Cheat Engine
Download Cheat Engine 7.5
Download Cheat Engine 7.5.2 For Mac
This installer makes use of the installcore software recomendation pluginNote: Some anti-virus programs mistakenly pick up parts of Cheat Engine as a trojan/virus. If encountering trouble while installing, or cheat engine is not functional, disable your anti-virus before installing or running Cheat Engine(More info on this particular problem can be found here)
For those that want to have Cheat engine Setup without any extra software recomendation during install, then join CE's patreon and download using this link and you'll get a clean install file
Mirrors
Programosy
GIGA.de (German)
Add-Ons
Cheat Engine Lua Extentions A forum with a list of useful add-ons for Cheat Engine
Improved .net data collector (Cheat Engine 6.4). Gets parent classfields as well
Improved mono data collector (Cheat Engine 6.4). Adds support for 64-bit and deals with situations where mono.dll is renamed. (Use LaunchMonoDataCollector() or mono_dissect() lua commands manually in those cases)
Save sessions (Cheat Engine 6.4). Lets you save and reload the current scan session
UEFI DBVM Loader + DBVM 16. Use this to launch DBVM before your OS(Linux, Android, Windows...) starts. Note: This is DBVM 16, which needs CE 7.3 or later
Translations
Spanish(Latin) translation files (CL_cl)
Korean translation files (ko_KR)
Spanish/Castilian translation files (es_ES)
Brazilian Portuguese translation files (pt_BR)
Russian translation files (ru_RU)
Polish translation files (pl_PL)
Chinese Traditional files (ch_TW)
Chinese Simplified translation files (ch_CN)
Chinese translation files (zh_CN)
Tutorial only translations
German tutorial translation files
French tutorial translation files
Cheat Engine Proton Launcher
CEProtonLauncher.zip (Utility to launch Cheat Engine under the correct proton environment)
Server (For network scanning)
CEServer files for CE 7.5 (linux, android, x86,x86_64, arm and arm64)
Server source
Source
https://github.com/cheat-engine/cheat-engine
Personal software recommendations
Total Commander (File Manager)
Cheat Engine
Cheat Engine
Cheat Engine
MainForumAbout Cheat EngineAbout DBVMBugtrackerDownloadsTutorialsGITLua ExtensionsTwitterFAQContributeCheat Engine Wiki
Become a Patron!
Check it out
Know programming?Looking for a job?Try patreon!
Privacy Policy
Contact
FAQ
Q:What is Cheat Engine?
A:Cheat Engine is a tool that helps you figure out how a game/application works and make modifications to it. It comes with extensive scripting support, so you can basically create anything you like. Check the about page for more
Q:How do I install Cheat Engine?
A:Just click the obvious download button on the main page and run it. When the installer is done you can use it.
Q:How do I uninstall Cheat Engine?
A:The start menu will have a uninstall option, or else go to windows settings->add/remove software and remove it there
Q:When will there be a MAC version?
A:Since recently there is one. It may still be buggy, so please report issues you encounter.
Q:Will Cheat Engine work on online games?
A:Most of the time, no
Q:Will Dark Byte help me with online games?
A:No
Q:If I do send dark byte an e-mail asking how to cheat in an online game, what will he do?
A:He won't reply, or he replies in such way that it really pisses you off
Q:I tried editing my money in a online game and it showed on my screen that it worked. But when I bought something with it my money was set back to what it used to be, minus what I just bought
A:That is because the server knows how much money you have. You just changed the display value
Q:I just spend hours using the speedhack on a webgame to generate more resources, but when I logged out and came back, everything was as if I never used it
A:See the above answer
Q:Can I use Cheat Engine to hack, crack or unprotect other programs ?
A:No, you may only use cheat engine for legal activities. If the license agreement of a game says to not disassemble it, then do not use ce's disassembler features! (Unless you live in a place like Europe where the law precedes license agreements and where you have the right to reverse engineer all software for personal use)
Q:Can I use Cheat Engine to give me things I normally have to pay for?
A:No, you're not allowed to do so. Doing so will violate your agreement when installing CE, so you'll have to uninstall CE then
Q:Do I have to pay for Cheat Engine?
A:No, cheat engine is completly free. But on MacOS CE is trialware until you join the CE patreon
Q:Can I have the sourcecode?
A:Sure, go to the download page and download it there
Q:Now that I have the sourcecode can I make my own version of cheat enginge and put it online?
A:No. It's just there to save you time on reversing/decompiling, but I do not provide any license for use of the sourcecode. You are free to use it in private settings of course, but do not publish online as that would violate copyright
Q:If Cheat Engine isn't Free Open Source Software, then why do you provide the sourcecode?
A:To educate people on programming and to be as transparant as possible about what Cheat Engine does
Q:I paid over $100 for cheat engine, and now I find out I can't use it on my online game. I demand a refund!!!
A:I never advertise it as working in online games. Ask your money back from somewhere else
Q:Why isn't cheat engine digitally signed? I'm too scared to download it now
A:Because I hate this mentality where everything has to be feared on the internet. If you don't want to download it, then don't, and go to a shrink to deal with your anxiety problems
Update, it is actually signed now. It's still comming from me, so in the end absolutely nothing has changed
Q:Can I send dark byte emails without subject and just the text "Help me" and assume he knows what I am talking about and fix all my problems?
A:No, he will not
Q:Can I send dark byte emails that aren't in english ?
A:Sure, but don't expect him to read beyond the first word before deleting it.
Q:Can I send dark byte emails that are translated to english by an automated translator ?
A:Can do of course you, expect don't reply any bedspread dark from byte.
Q:When the download finished my anti virus showed up it that is contained a virus!
A:Cheat Engine lets you manipulate any running program including administrator applications. It also allows you to use Cheat Tables you may have downloaded from less-reputable sources. These tables can contain scripts which can do anything Cheat Engine can (Modify applications, file access etc...) Because anti viruses do not wish to learn CE's scritping language, they just mark CE as being potantially dangerous (aka hacktool). But, as long as you download Cheat Tables from reputable sources, check that they don't contain dangerous code (.CT's are cleartext xml) you should be fine.
Q:When will the next version of Cheat engine come out?
A:Someday
Q:Will the next version of Cheat Engine be undetected for current anti-cheat systems?
A:Most likely not
Q:Will the next version of Cheat Engine be able to use the cheats that don't work anymore due to patches?
A:Nope, you need to update the method, not cheat engine
Q:Why does the installer make a connection with the internet? Are you trying to hack me???
A:No, I'm not trying to hack you, this is just an advertiser that is connecting to their servers to fetch the most up to date list of tools that you might be interested in using, and then show them to you. You can always decline those offers, and even if you accidentally accept them, they can be removed from the software control panel in windows. Afterwards it will download Cheat Engine
Q:I don't want an installer with advertisements
A:You can either compile the sourcecode yourself, or get an installer without advertisements from the CE patreon (Still requires an internet connection)
Cheat Engine
Cheat Engine
Cheat Engine
MainForumAbout Cheat EngineAbout DBVMBugtrackerDownloadsTutorialsGITLua ExtensionsTwitterFAQContributeCheat Engine Wiki
Become a Patron!
Check it out
Know programming?Looking for a job?Try patreon!
Privacy Policy
Contact
Cheat Engine
Trouble installing/running Cheat Engine? Check out the known github issue here on how to solve it, or join the cheat engine patreon
Read before download: You must be 18 years or older, or deemed an adult, to install Cheat Engine. Cheat engine is for private and educational purposes only. Before you attach Cheat Engine to a process, please make sure that you are not violating the EULA/TOS of the specific game/application. cheatengine.org does not condone the illegal use of Cheat Engine
February 14 2023:Cheat Engine 7.5 Released for public:
February 8 2023:Cheat Engine 7.5 Released for Windows for Patreons (Mac and public will be here soon):
I'm glad to announce the release of Cheat Engine 7.5 which has some really neat improvements over 7.4
My patreon members can get it here
(The public release will be here any day now. Waiting for the advertisers / network owners to accept it)
Please reports bugs and give suggestions to improve Cheat Engine so next version can be even greater!
Changes:
from patreon 7.4.3 to public 7.5:
removed the driver requirement for the access memory regions tool
added 1 byte jmp instructions (that will install an exeption handler and place an int3 at the location)
added a scanoption so you can skip unpaged memory. (should prevent targets from eating up RAM when scanned)
reassemble() now rewrites an instruction using multiple lines when needed
make some error messages more descriptive
added an option to center the highlighted disassembler code to the center
added an explanation why the driver won't load and a link with info on how to get it to load for now
memoryrecord hotkeys can now be disabled individually
codefilter: unwind info now gives less bad results
added support for pseudo-ops like cmpss/sd/ps/pd
lua: added ceserver commands
lua: show a stacktrace on execution error
lua: added convertToUTF8(stringbytetable, regioncode)
made loading CT files with signatures possible under wine and proton
from patreon 7.4.2 to patreon 7.4.3:
ceserver: pipe support (mono data dissector)
ceserver: added change memory protection capability
ceserver: Available options can now be sent to the CE GUI
.netinfo: Replaced the fields view with a tree
network config: The processlist now has focus after opening a server
lua: added virtualstringtree
lua: added invertColor
lua: added disassembleBytes(bytestring)
autoassembler: now a visual warning is shown when nearby allocation fails
autoassembler: the templates now generate 14 byte jmp safe original code blocks as well
pointerscan now has a deviation option for "pointer must end with offset" to help find pointers back after update
ultimap: added copy selected results to clipboard
from patreon 7.4.1 to patreon 7.4.2
ipt: Added intel process trace feature provided by microsoft.
ceserver: Improve the modulelist fetch speed, more stable
ceserver: option to disconnect from closed ceservers
ceserver: the discovery list is now also a history list
ceserver: implement injection on arm64 as well
ceserver: also gets the fpu registers now
assembler x86_64: prefer mov rax,[rip+xxx] over mov rax,[imm64]
disasembler x86_64: switch from r#l to r#b because why not
mono: the dll now has a versioncheck so that you don't accidentally mix monodatacollector dll's
mono: deal with situations where there is no mainform
mono/.net: the methodlist is now sorted by name
better arm disassembler and assembler
better arm64 disassembler and assembler
the scanregions can be saved/loaded upon close/start ce (seperate option in settings)
added an option to skip loading .PDB files
a lot more functions are exposed to newstate threads
added ranges scans to groupscan
freeze+allow increase/decrease now also looks if the value is signed
trainers: Forms and controls now scale based on DPI
changing record showassigned/showashex now also applies to other selected entries
texttraces now don't save as .cetrace but as .txt now
ccode: #include now searches table files for files there as well
ccode: the internal symbolhandler can now deal with stdcalled function symbols
lua: added ImageIndex property to TTreeNode
lua: added OnValuechanged and OnValueChangedByUser callbacks to MemoryRecord objects
lua: added getOpenedFileSize()
lua: added onHelpEvent callback
lua: added releaseDebugFiles()
lua: added enumRegisteredSymbolLists() and enumRegisteredSymbols()
lua: added getBitmap method to ImageList objects
from public 7.4 to patreon 7.4.1:
added .Visible property to treenode entries
added .VisibleRowCount and .TopItem to listviews
added arm64 disassembling and assembling
added lua function "runCommand"
added a radiobutton to select if the generated script will use 5 or 14 byte jmps.
conditional jumps can now deal 2gb+ destinations (will get rewritten)
dotnetinfo: Performance improvement
memory record hotkeys now have a "Only while down" option
Updated the dbghelp to a more recent version which can better handle nowadys pdb symbols
different memory allocations now get placed within the initial allocation block. Protection is changed afterwards
tracer can now step over rep instructions
lua stringstream now inherits from memorystream, so you have access to the Memory field
lua: Added a callback for whenever the structure list is modified
added architecture distinguishing to ceserver
pressing escape in the hotkey form will now close it
added nested structure support
added string based custom types
ctrl+enter in the disassembler now shows relative addresses from that point
the diffcount in "find out what accessess/writes" will now stay even when disabling the option to find the number of different addresses an instruction accesses
Fixes:
from patreon 7.4.3 to public 7.5:
vehdebug: Fixed a case where a new thread creation or other event would cause another event that would trigger at exactly the same time to get the exception ignored and just continued
monodatacollector: fixed invoke method
dotnetdatacollector: Fixed issue of loading a wrong version of dbgshim.dll
fixed disassembling cvtdq2pd
from patreon 7.4.2 to patreon 7.4.3:
ceserver: Fixed extension loading in some cases
ceserver: fixed stepping on x86 targets
fixed the name showing as [physical memory] instead of the filename when opening a file
fixed a rare error when scanning using specific options
fixed some documentation in celua at some points
fixed stackview in "more info" being garbage/access violation
fixed tracer search for instructions ending with ]
fixed enumExports lua function
fixed issue where vehdebug would crash
fixed the assembler from handing [rex+reg*x] as a symbol when debugging
fixed the disassembler backlist
fixed termination issue on the memscan object
from patreon 7.4.1 to patreon 7.4.2
Fixed the tracer search for instructions ending with a ]
VEH debug: Fixed the potential of invalid handles being used
Kernelmode debug and VEH debug: Fixed setting context on non suspended threads
fixed the lua_pcallk delegate in the c# plugin example
fixed speedhack on wine 7.0
fixed high dpi issue of structure dissect on first view
fixed high dpi issue on find what access/writes dialogs
restored the anchor editor (was gone in 7.4.1)
fixed .net info instance lookup issue
fixed customtypes getting marked as string (bug introduced in 7.4.1)
fixed runcommand
fixed modalforms from losing their text color internally (bug introduced in 7.4.1)
mac: fixed some progressbars not properly updating
from public 7.4 to patreon 7.4.1:
fixed the all type not finding 4 types when double was deselected
fixed the "all" type when not using double
fixed ccode esp access in 32-bit and "reg"f types
fixed disassembling when using binutils for disassembly
fixed the tablefiles menulist eating memory because they didn't get deleted properly
fixed .net issues that use obfoscated modules and missing metadata
fixed paring value starting with a - or +
fixed assembling pmovmskb
fixed disassembling vgather* vex256 instructions and allow usage of xmm/ymm registers as address (for instructions that allow it. Like this one)
fixed the addresslist not giving a proper error when using multiple enable or disable section
fixed error when using ctrl for speedhack hotkeys
fixed the groupscan command parser from assigning wildcard to the wrong combobox
fixed disassembling xchg eax/rax,xxx
fixed lua custom type registering as float when using the non lua function method
fixed small memoryscan issue for data at the end of a memoryblock
ccode doesn't register useless symbols anymore
January 18 2022:Cheat Engine 7.4 Released for Windows and Mac for everyone:
January 2 2022:Cheat Engine 7.4 Released for Windows and Mac for Patreons (public will be here soon):
Happy 2022. To start of this year good here's the official release of Cheat Engine 7.4
My patreon members can get it here
(The public release will be here any day now. Waiting for the advertisers / network owners to accept it)
Please reports bugs and give suggestions to improve Cheat Engine.
Additions and changes:
AA templates now generate 14 byte jmp scripts when holding down ctrl
Foundcode dialog: Replace now toggles between nop and original. Also prevents duplicates
improved keyboard control to the hexview in memoryview. You can now hold shift while using the cursors to move
laststate isn't saved in tables anymore (unless ctrl is down)
added some space for dbvm functions so it's less likely to click them
you can now manually delete saved results
debugger attach timeout window will now show the status on some debugger interfaces
modules for 64-bit in 32-bit targets are more clearly marked as such
mono will not try to re-attach after a disconnect
lua: fixed copyMemory mode 2
from 7.3.1-7.3.2:
structure dissect watch for changes now also shows you when something has changed inbetween
added hints to how the pointer wildcard works
the replace button in foundcode dialog now supports multiselect
You can now also change values of groupscan scan results directly in the foundlist
lua's openProcess command now won't deactivate all entries when previously no process was selected
you can now edit instructions with a breakpoint on them
added linux ABI c-compiler dll's
by default mono now releases the .net thread
from 7.3.2-7.4:
added shortcut to add this address to addresslist in hexview (ctrl+numPlus)
goto address popup now centers on the memview window, instead of screen center
you can now change the font of the tracer tree
added isRep to the lua LastDisassemblerData field. And stepover now steps over rep instructions
break and trace: Added 'stay within module' option
added custom alignment option to the hexviewer section of the memoryviewer
Fixes:
fixed loading back highligter config for auto assembler windows
.netinfo: fix field searching
fixed disassembler issues/memory corruption when closing a secondary memoryview window
fixed brake and trace killing the debugger when skipping certain modules an failing in figuring out the return address
fixed auto attach not stopping the process flash
mono is less likely to disconnect when dissecting an invalid memory address
fixed checkbox and radiobutton not sizing properly in dark mode
foundlist: display type override also afffects the saved columns
foundlist: new scan now alsdo clears the saved results
processlist: Fixed the highlighted color process entries in light mode
fixed compare to first scan hotkey
fixed handling of broken/empty language folders
fixed network modulesize lookup. (needs a new ceserver build as well)
fixed position saving for the foundcode dialog
fixed lua errors not giving a proper errormessage
fixed {$c} and {$ccode} for the 32-bit CE build
fixed logging of writes to ignore the addresslist freezing(Skyrimfus)
fixed dealing with -0.0f in c/ccode blocks
fixed memscan on the last block of readable memory
fixed dealing with the proper way of namespace.classname:modulename formatting. (Supports both formats)
fixed error when using freeze by thread with a very small interval
fixed {$ccode} and {$luacode} when not giving any parameters
fixed some include files erroring out when used
from 7.3.1-7.3.2:
network ceserver/linux: Fixed wpm corrupting the memory
fixed the elf symbol parser
fixed speedhack on linux
il2cpp now has a progressbar
fixed handling some newer il2cpp games
fixed vmin assembling
fixed freezing when entering the wrong ceserver details
fixed deleting groupscan entries from the scan
fixed pointerscan not loading results when in a path with non-ascii characters
fixed the standalone trainer maker giving an error about duplicate entries
from 7.3.2-7.4:
lua: fixed readByte signextending when it shouldn't
fix changeregonbp where it only changed xmm0
window position saving of "find what addresses this code accesses" should be more predictable
fixed saving of some color preferences in hexview, and added the fadecolor
fix AA createThreadAndWait not working in a standalone script
improved stability of mono
fixed break and trace ignore flag causing an stop instead of ignore on 64 bit targets
August 26 2021:Cheat Engine 7.3 Released for Windows and Mac for everyone:
August 14 2021:Cheat Engine 7.3 Released for Windows and Mac for Patreons (public will be here soon):
I'm happy to announce the official release of Cheat Engine 7.3 for all my patreon members (The public release will be here any day now. Waiting for the advertisers / network owners to sign of on it) Edit:Done
My patreon members can get it here
Please report bugs and give feature requests for next version so I can make it even better.
Additions and changes:
Added dark mode support (restart CE when you change the setting)
All saved results are now shown in the foundlist (can be turned off)
Groupscan now supports pointer wildcards. (only valid if the field is a proper pointer)
Hotkeys can be repeated by releasing the key and repressing if the repeat timer hasn't finished yet
Structure dissect add to addresslist uses the addressstring instead of number, so symbols will be preserved
Structure dissect now has a option to save the previous state of a column and show changes easier
Middle-mouse clicking now copies the value of a structure element to your clipboard
Added {$LUACODE} blocks for inline Lua coding
Added a c-compiler to CE
Added {$C} blocks to the auto assembler. all {$C} blocks get combined into one script before execution
Added {$CCODE} blocks for inline C coding (Check the forum, wiki, CE patreon discord or CE's youtube)
Added a C# compiler (compilecs)
Added routines to do .NET(and mono) method detouring. .NET info has a new contextmenu where you can create a detour template for the autoassembler
Added invoke method to the .NET Info window as well
[Disable] sections can now reference labels, defines, AOBScan results, and allocs created in the [ENABLE] section
Userdefined symbollist has a secondary list for CCode symbols
The change address window now also supports relative offsets
DBVM speed improvements
DBVM has an extra security level, and added dbvm_setKeys to easily change the access codes
DBVM has now some basic support for nested VM's (only so you can run them, not yet modify)
New debugger interface: DBVM-level debugger
Improved performance of "Find what access/writes this address"
Dissect code now lets you specify custom ranges
Addresslist value sort now sorts values by alphabet if the record is a string type
The dropdown list of multiple entries can now be changed at the same time
Standalone register window now shows flags values as well
Value Between scans now autoswap the order if the first value is bigger than the 2nd
Fixes:
fixed some games freezing CE when symbols where accesses
Lua debug now shows for loop variables
several windows now save their position, and won't get corrupted if you don't show them the first time running CE
fixed createthreadandwait when using a timeout
fixed disassembling vcvtsi2ss
fixed compare to first scan if it's a large block, and made it more efficient
ceshare: logout fixed
fixed assembling movsq
fixed ultimap ret filter
fixed luapipe never calling OnError
fixed vehdebug in 64-bit CE zeroing out the FPU registers in 32-bit targets
fixed DBVM find what access/writes sometimes skipping entries on AMD
fixed undo not working on memory records when using the single line editor
fixed hide children group option when loading a table
fixed some font issues in the break and trace window
fixed pasting the other types in hexadecimal view
fixed the symbolloader fully crashing on unknown pdb symboldata
lua:
saveTable won't ask to sign the table anymore
messageDialog will work if you omit the buttonlist. (Defaults to mbOK then)
added more customizabe button
registerSymbol no longer errors out the whole script on failure. It now overwrites existing symbols
and many other things...
Cheat Engine
Cheat Engine
Cheat Engine
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Trouble installing/running Cheat Engine? Check out the known github issue here on how to solve it, or join the cheat engine patreon
Read before download: You must be 18 years or older, or deemed an adult, to install Cheat Engine. Cheat engine is for private and educational purposes only. Before you attach Cheat Engine to a process, please make sure that you are not violating the EULA/TOS of the specific game/application. cheatengine.org does not condone the illegal use of Cheat Engine
February 14 2023:Cheat Engine 7.5 Released for public:
February 8 2023:Cheat Engine 7.5 Released for Windows for Patreons (Mac and public will be here soon):
I'm glad to announce the release of Cheat Engine 7.5 which has some really neat improvements over 7.4
My patreon members can get it here
(The public release will be here any day now. Waiting for the advertisers / network owners to accept it)
Please reports bugs and give suggestions to improve Cheat Engine so next version can be even greater!
Changes:
from patreon 7.4.3 to public 7.5:
removed the driver requirement for the access memory regions tool
added 1 byte jmp instructions (that will install an exeption handler and place an int3 at the location)
added a scanoption so you can skip unpaged memory. (should prevent targets from eating up RAM when scanned)
reassemble() now rewrites an instruction using multiple lines when needed
make some error messages more descriptive
added an option to center the highlighted disassembler code to the center
added an explanation why the driver won't load and a link with info on how to get it to load for now
memoryrecord hotkeys can now be disabled individually
codefilter: unwind info now gives less bad results
added support for pseudo-ops like cmpss/sd/ps/pd
lua: added ceserver commands
lua: show a stacktrace on execution error
lua: added convertToUTF8(stringbytetable, regioncode)
made loading CT files with signatures possible under wine and proton
from patreon 7.4.2 to patreon 7.4.3:
ceserver: pipe support (mono data dissector)
ceserver: added change memory protection capability
ceserver: Available options can now be sent to the CE GUI
.netinfo: Replaced the fields view with a tree
network config: The processlist now has focus after opening a server
lua: added virtualstringtree
lua: added invertColor
lua: added disassembleBytes(bytestring)
autoassembler: now a visual warning is shown when nearby allocation fails
autoassembler: the templates now generate 14 byte jmp safe original code blocks as well
pointerscan now has a deviation option for "pointer must end with offset" to help find pointers back after update
ultimap: added copy selected results to clipboard
from patreon 7.4.1 to patreon 7.4.2
ipt: Added intel process trace feature provided by microsoft.
ceserver: Improve the modulelist fetch speed, more stable
ceserver: option to disconnect from closed ceservers
ceserver: the discovery list is now also a history list
ceserver: implement injection on arm64 as well
ceserver: also gets the fpu registers now
assembler x86_64: prefer mov rax,[rip+xxx] over mov rax,[imm64]
disasembler x86_64: switch from r#l to r#b because why not
mono: the dll now has a versioncheck so that you don't accidentally mix monodatacollector dll's
mono: deal with situations where there is no mainform
mono/.net: the methodlist is now sorted by name
better arm disassembler and assembler
better arm64 disassembler and assembler
the scanregions can be saved/loaded upon close/start ce (seperate option in settings)
added an option to skip loading .PDB files
a lot more functions are exposed to newstate threads
added ranges scans to groupscan
freeze+allow increase/decrease now also looks if the value is signed
trainers: Forms and controls now scale based on DPI
changing record showassigned/showashex now also applies to other selected entries
texttraces now don't save as .cetrace but as .txt now
ccode: #include now searches table files for files there as well
ccode: the internal symbolhandler can now deal with stdcalled function symbols
lua: added ImageIndex property to TTreeNode
lua: added OnValuechanged and OnValueChangedByUser callbacks to MemoryRecord objects
lua: added getOpenedFileSize()
lua: added onHelpEvent callback
lua: added releaseDebugFiles()
lua: added enumRegisteredSymbolLists() and enumRegisteredSymbols()
lua: added getBitmap method to ImageList objects
from public 7.4 to patreon 7.4.1:
added .Visible property to treenode entries
added .VisibleRowCount and .TopItem to listviews
added arm64 disassembling and assembling
added lua function "runCommand"
added a radiobutton to select if the generated script will use 5 or 14 byte jmps.
conditional jumps can now deal 2gb+ destinations (will get rewritten)
dotnetinfo: Performance improvement
memory record hotkeys now have a "Only while down" option
Updated the dbghelp to a more recent version which can better handle nowadys pdb symbols
different memory allocations now get placed within the initial allocation block. Protection is changed afterwards
tracer can now step over rep instructions
lua stringstream now inherits from memorystream, so you have access to the Memory field
lua: Added a callback for whenever the structure list is modified
added architecture distinguishing to ceserver
pressing escape in the hotkey form will now close it
added nested structure support
added string based custom types
ctrl+enter in the disassembler now shows relative addresses from that point
the diffcount in "find out what accessess/writes" will now stay even when disabling the option to find the number of different addresses an instruction accesses
Fixes:
from patreon 7.4.3 to public 7.5:
vehdebug: Fixed a case where a new thread creation or other event would cause another event that would trigger at exactly the same time to get the exception ignored and just continued
monodatacollector: fixed invoke method
dotnetdatacollector: Fixed issue of loading a wrong version of dbgshim.dll
fixed disassembling cvtdq2pd
from patreon 7.4.2 to patreon 7.4.3:
ceserver: Fixed extension loading in some cases
ceserver: fixed stepping on x86 targets
fixed the name showing as [physical memory] instead of the filename when opening a file
fixed a rare error when scanning using specific options
fixed some documentation in celua at some points
fixed stackview in "more info" being garbage/access violation
fixed tracer search for instructions ending with ]
fixed enumExports lua function
fixed issue where vehdebug would crash
fixed the assembler from handing [rex+reg*x] as a symbol when debugging
fixed the disassembler backlist
fixed termination issue on the memscan object
from patreon 7.4.1 to patreon 7.4.2
Fixed the tracer search for instructions ending with a ]
VEH debug: Fixed the potential of invalid handles being used
Kernelmode debug and VEH debug: Fixed setting context on non suspended threads
fixed the lua_pcallk delegate in the c# plugin example
fixed speedhack on wine 7.0
fixed high dpi issue of structure dissect on first view
fixed high dpi issue on find what access/writes dialogs
restored the anchor editor (was gone in 7.4.1)
fixed .net info instance lookup issue
fixed customtypes getting marked as string (bug introduced in 7.4.1)
fixed runcommand
fixed modalforms from losing their text color internally (bug introduced in 7.4.1)
mac: fixed some progressbars not properly updating
from public 7.4 to patreon 7.4.1:
fixed the all type not finding 4 types when double was deselected
fixed the "all" type when not using double
fixed ccode esp access in 32-bit and "reg"f types
fixed disassembling when using binutils for disassembly
fixed the tablefiles menulist eating memory because they didn't get deleted properly
fixed .net issues that use obfoscated modules and missing metadata
fixed paring value starting with a - or +
fixed assembling pmovmskb
fixed disassembling vgather* vex256 instructions and allow usage of xmm/ymm registers as address (for instructions that allow it. Like this one)
fixed the addresslist not giving a proper error when using multiple enable or disable section
fixed error when using ctrl for speedhack hotkeys
fixed the groupscan command parser from assigning wildcard to the wrong combobox
fixed disassembling xchg eax/rax,xxx
fixed lua custom type registering as float when using the non lua function method
fixed small memoryscan issue for data at the end of a memoryblock
ccode doesn't register useless symbols anymore
January 18 2022:Cheat Engine 7.4 Released for Windows and Mac for everyone:
January 2 2022:Cheat Engine 7.4 Released for Windows and Mac for Patreons (public will be here soon):
Happy 2022. To start of this year good here's the official release of Cheat Engine 7.4
My patreon members can get it here
(The public release will be here any day now. Waiting for the advertisers / network owners to accept it)
Please reports bugs and give suggestions to improve Cheat Engine.
Additions and changes:
AA templates now generate 14 byte jmp scripts when holding down ctrl
Foundcode dialog: Replace now toggles between nop and original. Also prevents duplicates
improved keyboard control to the hexview in memoryview. You can now hold shift while using the cursors to move
laststate isn't saved in tables anymore (unless ctrl is down)
added some space for dbvm functions so it's less likely to click them
you can now manually delete saved results
debugger attach timeout window will now show the status on some debugger interfaces
modules for 64-bit in 32-bit targets are more clearly marked as such
mono will not try to re-attach after a disconnect
lua: fixed copyMemory mode 2
from 7.3.1-7.3.2:
structure dissect watch for changes now also shows you when something has changed inbetween
added hints to how the pointer wildcard works
the replace button in foundcode dialog now supports multiselect
You can now also change values of groupscan scan results directly in the foundlist
lua's openProcess command now won't deactivate all entries when previously no process was selected
you can now edit instructions with a breakpoint on them
added linux ABI c-compiler dll's
by default mono now releases the .net thread
from 7.3.2-7.4:
added shortcut to add this address to addresslist in hexview (ctrl+numPlus)
goto address popup now centers on the memview window, instead of screen center
you can now change the font of the tracer tree
added isRep to the lua LastDisassemblerData field. And stepover now steps over rep instructions
break and trace: Added 'stay within module' option
added custom alignment option to the hexviewer section of the memoryviewer
Fixes:
fixed loading back highligter config for auto assembler windows
.netinfo: fix field searching
fixed disassembler issues/memory corruption when closing a secondary memoryview window
fixed brake and trace killing the debugger when skipping certain modules an failing in figuring out the return address
fixed auto attach not stopping the process flash
mono is less likely to disconnect when dissecting an invalid memory address
fixed checkbox and radiobutton not sizing properly in dark mode
foundlist: display type override also afffects the saved columns
foundlist: new scan now alsdo clears the saved results
processlist: Fixed the highlighted color process entries in light mode
fixed compare to first scan hotkey
fixed handling of broken/empty language folders
fixed network modulesize lookup. (needs a new ceserver build as well)
fixed position saving for the foundcode dialog
fixed lua errors not giving a proper errormessage
fixed {$c} and {$ccode} for the 32-bit CE build
fixed logging of writes to ignore the addresslist freezing(Skyrimfus)
fixed dealing with -0.0f in c/ccode blocks
fixed memscan on the last block of readable memory
fixed dealing with the proper way of namespace.classname:modulename formatting. (Supports both formats)
fixed error when using freeze by thread with a very small interval
fixed {$ccode} and {$luacode} when not giving any parameters
fixed some include files erroring out when used
from 7.3.1-7.3.2:
network ceserver/linux: Fixed wpm corrupting the memory
fixed the elf symbol parser
fixed speedhack on linux
il2cpp now has a progressbar
fixed handling some newer il2cpp games
fixed vmin assembling
fixed freezing when entering the wrong ceserver details
fixed deleting groupscan entries from the scan
fixed pointerscan not loading results when in a path with non-ascii characters
fixed the standalone trainer maker giving an error about duplicate entries
from 7.3.2-7.4:
lua: fixed readByte signextending when it shouldn't
fix changeregonbp where it only changed xmm0
window position saving of "find what addresses this code accesses" should be more predictable
fixed saving of some color preferences in hexview, and added the fadecolor
fix AA createThreadAndWait not working in a standalone script
improved stability of mono
fixed break and trace ignore flag causing an stop instead of ignore on 64 bit targets
August 26 2021:Cheat Engine 7.3 Released for Windows and Mac for everyone:
August 14 2021:Cheat Engine 7.3 Released for Windows and Mac for Patreons (public will be here soon):
I'm happy to announce the official release of Cheat Engine 7.3 for all my patreon members (The public release will be here any day now. Waiting for the advertisers / network owners to sign of on it) Edit:Done
My patreon members can get it here
Please report bugs and give feature requests for next version so I can make it even better.
Additions and changes:
Added dark mode support (restart CE when you change the setting)
All saved results are now shown in the foundlist (can be turned off)
Groupscan now supports pointer wildcards. (only valid if the field is a proper pointer)
Hotkeys can be repeated by releasing the key and repressing if the repeat timer hasn't finished yet
Structure dissect add to addresslist uses the addressstring instead of number, so symbols will be preserved
Structure dissect now has a option to save the previous state of a column and show changes easier
Middle-mouse clicking now copies the value of a structure element to your clipboard
Added {$LUACODE} blocks for inline Lua coding
Added a c-compiler to CE
Added {$C} blocks to the auto assembler. all {$C} blocks get combined into one script before execution
Added {$CCODE} blocks for inline C coding (Check the forum, wiki, CE patreon discord or CE's youtube)
Added a C# compiler (compilecs)
Added routines to do .NET(and mono) method detouring. .NET info has a new contextmenu where you can create a detour template for the autoassembler
Added invoke method to the .NET Info window as well
[Disable] sections can now reference labels, defines, AOBScan results, and allocs created in the [ENABLE] section
Userdefined symbollist has a secondary list for CCode symbols
The change address window now also supports relative offsets
DBVM speed improvements
DBVM has an extra security level, and added dbvm_setKeys to easily change the access codes
DBVM has now some basic support for nested VM's (only so you can run them, not yet modify)
New debugger interface: DBVM-level debugger
Improved performance of "Find what access/writes this address"
Dissect code now lets you specify custom ranges
Addresslist value sort now sorts values by alphabet if the record is a string type
The dropdown list of multiple entries can now be changed at the same time
Standalone register window now shows flags values as well
Value Between scans now autoswap the order if the first value is bigger than the 2nd
Fixes:
fixed some games freezing CE when symbols where accesses
Lua debug now shows for loop variables
several windows now save their position, and won't get corrupted if you don't show them the first time running CE
fixed createthreadandwait when using a timeout
fixed disassembling vcvtsi2ss
fixed compare to first scan if it's a large block, and made it more efficient
ceshare: logout fixed
fixed assembling movsq
fixed ultimap ret filter
fixed luapipe never calling OnError
fixed vehdebug in 64-bit CE zeroing out the FPU registers in 32-bit targets
fixed DBVM find what access/writes sometimes skipping entries on AMD
fixed undo not working on memory records when using the single line editor
fixed hide children group option when loading a table
fixed some font issues in the break and trace window
fixed pasting the other types in hexadecimal view
fixed the symbolloader fully crashing on unknown pdb symboldata
lua:
saveTable won't ask to sign the table anymore
messageDialog will work if you omit the buttonlist. (Defaults to mbOK then)
added more customizabe button
registerSymbol no longer errors out the whole script on failure. It now overwrites existing symbols
and many other things...
Cheat Engine
Cheat Engine
Main Page
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Welcome to the Cheat Engine wiki.
Cheat Engine
Help File
How to get read/write access to a process (open a process)
How to add script to table
How to add addresses to the address list
Scripting
Lua
Lua Language
CE Lua Basics
CE Lua Functions and Classes
CE Lua Debugging Functions
Lua Basics
Lua Object Oriented (Address class)
Assembler
Assembler Commands
Commands Tables
Commands List
Auto Assembler
Auto Assembler Commands
Auto Assembler Basics
Code injection
DBVM
Decompiling
Debugging
Ultimap
Ultimap1
Ultimap2
Hex editing
Mono Features
Mono Dissect Form
Mono Structure Dissection
Mono Lua
Mono Lua Functions
Mono AA Commands
Tutorial - Mono - Basic
Packet editing
Programming
Tutorials
Tutorials
Cheat Engine:
Value Types
Pointers
The Stack
AOBs
How to attach to a process
How to add script to table
How to add addresses to the address list
Cheat Engine Tutorial Guide (x32)
Cheat Engine Tutorial Guide (x64)
Finding values - Integers
Finding values - Floats
How to break and trace code in a process
Tutorial - Cheat Form
Auto Assembler:
Auto Assembler Basics
Auto Assembler Templates
Code Injection - Basic injection
Code Injection - Full injection
Code Injection - Adding Editable Values
Code Injection - Working with Integers
Code Injection - Working with Floats
Lua:
Lua Basics
How to setup a Lua auto attach script
Introduction to Lua with CE: Beginner to Basic Script Writer
Mono:
Mono Basics
Videos:
Video Tutorials
Generic Gamehacking Tutorials
Contributing
Register/log in to start contributing to this wiki.
You can post any modding related information on this wiki related to
Assembler,
Cheat Engine,
Code injection,
DBVM
Decompiling,
Debugging,
Generic gamehacking tutorials,
Hex editing,
Mono Game Hacking Tools
Packet editing,
Programming,
Tutorials,
etc...
We're also looking for help with improving/updating the wiki! If you are a Lua/Assembler expert, or just want to help fill in the gaps, head over to the Improvements section and pick a topic.
There's also room for Cheat Engine forum related topics as long as it's within reason, and please, keep it in the Forum namespace (do that by adding Forum: in front of new pages).
if you're new to wikis you can play around in the Sandbox , there's less chance of being blocked for adding complete gibberish.
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This page was last edited on 7 November 2022, at 22:46.
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游戏Mod工具 Cheat Engine (CE修改器) 7.5 汉化版 Mod V7.5.0 下载- 3DM Mod站
游戏Mod工具 Cheat Engine (CE修改器) 7.5 汉化版 Mod V7.5.0 下载- 3DM Mod站
Releases · cheat-engine/cheat-engine · GitHub
Releases · cheat-engine/cheat-engine · GitHub
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Releases · cheat-engine/cheat-engine
Cheat Engine 7.5
23 Feb 21:02
cheat-engine
7.5
59930b5
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Cheat Engine 7.5
Latest
Latest
Changes:
from patreon 7.4.3 to public 7.5:
removed the driver requirement for the access memory regions tool
added 1 byte jmp instructions (that will install an exeption handler and place an int3 at the location)
added a scanoption so you can skip unpaged memory. (should prevent targets from eating up RAM when scanned)
reassemble() now rewrites an instruction using multiple lines when needed
make some error messages more descriptive
added an option to center the highlighted disassembler code to the center
added an explanation why the driver won't load and a link with info on how to get it to load for now
memoryrecord hotkeys can now be disabled individually
codefilter: unwind info now gives less bad results
added support for pseudo-ops like cmpss/sd/ps/pd
lua: added ceserver commands
lua: show a stacktrace on execution error
lua: added convertToUTF8(stringbytetable, regioncode)
made loading CT files with signatures possible under wine and proton
from patreon 7.4.2 to patreon 7.4.3:
ceserver: pipe support (mono data dissector)
ceserver: added change memory protection capability
ceserver: Available options can now be sent to the CE GUI
.netinfo: Replaced the fields view with a tree
network config: The processlist now has focus after opening a server
lua: added virtualstringtree
lua: added invertColor
lua: added disassembleBytes(bytestring)
autoassembler: now a visual warning is shown when nearby allocation fails
autoassembler: the templates now generate 14 byte jmp safe original code blocks as well
pointerscan now has a deviation option for "pointer must end with offset" to help find pointers back after update
ultimap: added copy selected results to clipboard
from patreon 7.4.1 to patreon 7.4.2
ipt: Added intel process trace feature provided by microsoft.
ceserver: Improve the modulelist fetch speed, more stable
ceserver: option to disconnect from closed ceservers
ceserver: the discovery list is now also a history list
ceserver: implement injection on arm64 as well
ceserver: also gets the fpu registers now
assembler x86_64: prefer mov rax,[rip+xxx] over mov rax,[imm64]
disasembler x86_64: switch from r#l to r#b because why not
mono: the dll now has a versioncheck so that you don't accidentally mix monodatacollector dll's
mono: deal with situations where there is no mainform
mono/.net: the methodlist is now sorted by name
better arm disassembler and assembler
better arm64 disassembler and assembler
the scanregions can be saved/loaded upon close/start ce (seperate option in settings)
added an option to skip loading .PDB files
a lot more functions are exposed to newstate threads
added ranges scans to groupscan
freeze+allow increase/decrease now also looks if the value is signed
trainers: Forms and controls now scale based on DPI
changing record showassigned/showashex now also applies to other selected entries
texttraces now don't save as .cetrace but as .txt now
ccode: #include now searches table files for files there as well
ccode: the internal symbolhandler can now deal with stdcalled function symbols
lua: added ImageIndex property to TTreeNode
lua: added OnValuechanged and OnValueChangedByUser callbacks to MemoryRecord objects
lua: added getOpenedFileSize()
lua: added onHelpEvent callback
lua: added releaseDebugFiles()
lua: added enumRegisteredSymbolLists() and enumRegisteredSymbols()
lua: added getBitmap method to ImageList objects
from public 7.4 to patreon 7.4.1:
added .Visible property to treenode entries
added .VisibleRowCount and .TopItem to listviews
added arm64 disassembling and assembling
added lua function "runCommand"
added a radiobutton to select if the generated script will use 5 or 14 byte jmps.
conditional jumps can now deal 2gb+ destinations (will get rewritten)
dotnetinfo: Performance improvement
memory record hotkeys now have a "Only while down" option
Updated the dbghelp to a more recent version which can better handle nowadys pdb symbols
different memory allocations now get placed within the initial allocation block. Protection is changed afterwards
tracer can now step over rep instructions
lua stringstream now inherits from memorystream, so you have access to the Memory field
lua: Added a callback for whenever the structure list is modified
added architecture distinguishing to ceserver
pressing escape in the hotkey form will now close it
added nested structure support
added string based custom types
ctrl+enter in the disassembler now shows relative addresses from that point
the diffcount in "find out what accessess/writes" will now stay even when disabling the option to find the number of different addresses an instruction accesses
Fixes:
from patreon 7.4.3 to public 7.5:
vehdebug: Fixed a case where a new thread creation or other event would cause another event that would trigger at exactly the same time to get the exception ignored and just continued
monodatacollector: fixed invoke method
dotnetdatacollector: Fixed issue of loading a wrong version of dbgshim.dll
fixed disassembling cvtdq2pd
from patreon 7.4.2 to patreon 7.4.3:
ceserver: Fixed extension loading in some cases
ceserver: fixed stepping on x86 targets
fixed the name showing as [physical memory] instead of the filename when opening a file
fixed a rare error when scanning using specific options
fixed some documentation in celua at some points
fixed stackview in "more info" being garbage/access violation
fixed tracer search for instructions ending with ]
fixed enumExports lua function
fixed issue where vehdebug would crash
fixed the assembler from handing [rex+reg*x] as a symbol when debugging
fixed the disassembler backlist
fixed termination issue on the memscan object
from patreon 7.4.1 to patreon 7.4.2
Fixed the tracer search for instructions ending with a ]
VEH debug: Fixed the potential of invalid handles being used
Kernelmode debug and VEH debug: Fixed setting context on non suspended threads
fixed the lua_pcallk delegate in the c# plugin example
fixed speedhack on wine 7.0
fixed high dpi issue of structure dissect on first view
fixed high dpi issue on find what access/writes dialogs
restored the anchor editor (was gone in 7.4.1)
fixed .net info instance lookup issue
fixed customtypes getting marked as string (bug introduced in 7.4.1)
fixed runcommand
fixed modalforms from losing their text color internally (bug introduced in 7.4.1)
mac: fixed some progressbars not properly updating
from public 7.4 to patreon 7.4.1:
fixed the all type not finding 4 types when double was deselected
fixed the "all" type when not using double
fixed ccode esp access in 32-bit and "reg"f types
fixed disassembling when using binutils for disassembly
fixed the tablefiles menulist eating memory because they didn't get deleted properly
fixed .net issues that use obfoscated modules and missing metadata
fixed paring value starting with a - or +
fixed assembling pmovmskb
fixed disassembling vgather* vex256 instructions and allow usage of xmm/ymm registers as address (for instructions that allow it. Like this one)
fixed the addresslist not giving a proper error when using multiple enable or disable section
fixed error when using ctrl for speedhack hotkeys
fixed the groupscan command parser from assigning wildcard to the wrong combobox
fixed disassembling xchg eax/rax,xxx
fixed lua custom type registering as float when using the non lua function method
fixed small memoryscan issue for data at the end of a memoryblock
ccode doesn't register useless symbols anymore
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Cheat Engine 7.4
20 Jan 09:29
cheat-engine
7.4
e9e1053
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Cheat Engine 7.4
Additions and changes:
AA templates now generate 14 byte jmp scripts when holding down ctrl
Foundcode dialog: Replace now toggles between nop and original. Also prevents duplicates
improved keyboard control to the hexview in memoryview. You can now hold shift while using the cursors to move
laststate isn't saved in tables anymore (unless ctrl is down)
added some space for dbvm functions so it's less likely to click them
you can now manually delete saved results
debugger attach timeout window will now show the status on some debugger interfaces
modules for 64-bit in 32-bit targets are more clearly marked as such
mono will not try to re-attach after a disconnect
lua: fixed copyMemory mode 2
from 7.3.1-7.3.2:
structure dissect watch for changes now also shows you when something has changed inbetween
added hints to how the pointer wildcard works
created an alternate named CE version that runs without admin (not an UCE, do not think it is one, you will be disappointed)
the replace button in foundcode dialog now supports multiselect
You can now also change values of groupscan scan results directly in the foundlist
lua's openProcess command now won't deactivate all entries when previously no process was selected
you can now edit instructions with a breakpoint on them
added linux ABI c-compiler dll's
by default mono now releases the .net thread
from 7.3.2-7.4:
added shortcut to add this address to addresslist in hexview (ctrl+numPlus)
goto address popup now centers on the memview window, instead of screen center
you can now change the font of the tracer tree
added isRep to the lua LastDisassemblerData field. And stepover now steps over rep instructions
break and trace: Added 'stay within module' option
added custom alignment option to the hexviewer section of the memoryviewer
Fixes:
fixed loading back highligter config for auto assembler windows
.netinfo: fix field searching
fixed disassembler issues/memory corruption when closing a secondary memoryview window
fixed brake and trace killing the debugger when skipping certain modules an failing in figuring out the return address
fixed auto attach not stopping the process flash
mono is less likely to disconnect when dissecting an invalid memory address
fixed checkbox and radiobutton not sizing properly in dark mode
foundlist: display type override also afffects the saved columns
foundlist: new scan now alsdo clears the saved results
processlist: Fixed the highlighted color process entries in light mode
fixed compare to first scan hotkey
fixed handling of broken/empty language folders
fixed network modulesize lookup. (needs a new ceserver build as well)
fixed position saving for the foundcode dialog
fixed lua errors not giving a proper errormessage
fixed {$c} and {$ccode} for the 32-bit CE build
fixed logging of writes to ignore the addresslist freezing(Skyrimfus)
fixed dealing with -0.0f in c/ccode blocks
fixed memscan on the last block of readable memory
fixed dealing with the proper way of namespace.classname:modulename formatting. (Supports both formats)
fixed error when using freeze by thread with a very small interval
fixed {$ccode} and {$luacode} when not giving any parameters
fixed some include files erroring out when used
from 7.3.1-7.3.2:
network ceserver/linux: Fixed wpm corrupting the memory
fixed the elf symbol parser
fixed speedhack on linux
il2cpp now has a progressbar
fixed handling some newer il2cpp games
fixed vmin assembling
fixed the ceshare color (bug introduced in 7.3.1)
fixed freezing when entering the wrong ceserver details
fixed deleting groupscan entries from the scan
fixed pointerscan not loading results when in a path with non-ascii characters
fixed the standalone trainer maker giving an error about duplicate entries
from 7.3.2-7.4:
lua: fixed readByte signextending when it shouldn't
Fixed mono not injecting if you didn't have the visual studio debug dlls (introduced in 7.3.2
fix changeregonbp where it only changed xmm0
window position saving of "find what addresses this code accesses" should be more predictable
fixed saving of some color preferences in hexview, and added the fadecolor
fix AA createThreadAndWait not working in a standalone script
improved stability of mono
fixed break and trace ignore flag causing an stop instead of ignore on 64 bit targets
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Cheat Engine 7.3
16 Aug 11:29
cheat-engine
7.3
dc24a76
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Cheat Engine 7.3
Additions and changes:
Added dark mode support (restart CE when you change the setting)*
All saved results are now shown in the foundlist (can be turned off)*
Groupscan now supports pointer wildcards. (only valid if the field is a proper pointer)*
Hotkeys can be repeated by releasing the key and repressing if the repeat timer hasn't finished yet*
Structure dissect add to addresslist uses the addressstring instead of number, so symbols will be preserved*
Structure dissect now has a option to save the previous state of a column and show changes easier*
Middle-mouse clicking now copies the value of a structure element to your clipboard*
Added {$LUACODE} blocks for inline Lua coding*
Added a c-compiler to CE*
Added {$C} blocks to the auto assembler. all {$C} blocks get combined into one script before execution*
Added {$CCODE} blocks for inline C coding (Check the forum, wiki, CE patreon discord or CE's youtube)*
Added a C# compiler (compilecs)*
Added routines to do .NET(and mono) method detouring. .NET info has a new contextmenu where you can create a detour template for the autoassembler*
Added invoke method to the .NET Info window as well*
[Disable] sections can now reference labels, defines, AOBScan results, and allocs created in the [ENABLE] section*
Userdefined symbollist has a secondary list for CCode symbols*
The change address window now also supports relative offsets*
DBVM speed improvements*
DBVM has an extra security level, and added dbvm_setKeys to easily change the access codes*
DBVM has now some basic support for nested VM's (only so you can run them, not yet modify)*
New debugger interface: DBVM-level debugger*
Improved performance of "Find what access/writes this address"*
Dissect code now lets you specify custom ranges*
Addresslist value sort now sorts values by alphabet if the record is a string type*
The dropdown list of multiple entries can now be changed at the same time*
Standalone register window now shows flags values as well*
Value Between scans now autoswap the order if the first value is bigger than the 2nd*
Fixes:
fixed some games freezing CE when symbols where accesses*
Lua debug now shows for loop variables*
several windows now save their position, and won't get corrupted if you don't show them the first time running CE*
fixed createthreadandwait when using a timeout*
fixed disassembling vcvtsi2ss*
fixed compare to first scan if it's a large block, and made it more efficient*
ceshare: logout fixed*
fixed assembling movsq*
fixed ultimap ret filter*
fixed luapipe never calling OnError*
fixed vehdebug in 64-bit CE zeroing out the FPU registers in 32-bit targets*
fixed DBVM find what access/writes sometimes skipping entries on AMD*
fixed undo not working on memory records when using the single line editor*
fixed hide children group option when loading a table*
fixed some font issues in the break and trace window*
fixed pasting the other types in hexadecimal view*
fixed the symbolloader fully crashing on unknown pdb symboldata*
lua:
changes:*
saveTable won't ask to sign the table anymore*
messageDialog will work if you omit the buttonlist. (Defaults to mbOK then)*
added more customizabe button*
registerSymbol no longer errors out the whole script on failure. It now overwrites existing symbol*
.. much more. check celua.txt
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3
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Cheat Engine 7.2
03 Nov 17:14
cheat-engine
7.2
c40c416
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Cheat Engine 7.2
Additions and changes:
Big Endian custom types. You can enable them in settings if you like
Commonality scanner now also compares the base address. (handy in case it's more than one register)
translation support for ceshare
smartedit now also deals with isPointer and isOffset memrecs
referencedfunctions filter improvement
PE section display/parsing for addresses
D3D hook now asks if you're sure you wish to use it (in case of accidental click)
Memoryview hexadecimal view: can now show custom types and changing memory protection depends on the selected byte(range)
Break and trace window now supports searching the referencedAddress, referencedBytes and Instruction
When changing a memoryrecord value, you can reference 'value' and apply math to it
Added a "File->Load Recent..." menulist
Added an option to autosave (in settings)
Added .netcore support to the dotnet data collector
Added a syntaxcheck menuoption to the CE lua script window
Added tabs to the autoassembler and CE Lua script window. In case of the Lua script, the tabs get loaded from left to right whenn the table loads
When syntax checking an AOBScan script in 64-bit that does an Alloc without prefered base, ask if the user understands that the jmp instruction will be 14 bytes long
Some extra foundlist preferences
Find out what access/writes now resolved the address to string (when it has time)
CEShare now has a list of games that have tables
AA: dealloc(*) - Now deallocated all memory a script allocated
AA: unregistersymbol(*) - Now unregisters all symbols a script registered
Added a more userfriendly .net inspector
Autoattach won't open itself anymore
CEShare now has a list of all available tables
Code Dissect now deals with relocated memory modules when loading a state back
Lua Formula scan has an alternate scan option which allows for more than 1 thread
Change Value of memory records can now deal with math
Fixes
Auto Assembler: Fixed getting weird numbers for newmem when using the templates to add new scripts
Unknown initial value scan for 2GB+ regions failed
Resolved issue where typecasts where replaced by addresses. (having a memoryrecord named float, would break AA scripts that'd use (float))
AMD support for DBVM
Memoryrecord hotkeys showing up in the settings window as bring to front. Where clicking OK would then set it to that
Copy paste bug in the form designer
Hotkeys swapped comma and period on display
Resolved some issues with the forced module loader, and if it fails, don't freeze CE forever
AutoAssemble local would fail after opening a process
Pointermap based rescan
Assembler: (v)insertps , (v)comiss, (v)blendvp(s/d)
Kerneldebug is more stable on newer windows builds
Lua/Mono: Better support for utf8 strings
Lua/Mono: Support targets that use mono, but not unity
Lua/Mono: UWP targets work better
LuaEngine: Autocomplete won't lowercase functions anymore if they are lua functions
Lua
Fixed executeMethod for widestrings (type4)
Fixed AOBScanUnique truncating addresses
AddressList['description'] works now as well
some scripts variables that used to be global are now local
injectDLL has a new parameter to specify if CE should reload the symbols
getNameFromAddress has a new parameter to specify if you wish section names (default=false)
TfrmLuaEngine: document the mOutput and mScript properties
loadModule now has an optional timeout value
added an interface for the DotNetDataCollector
implemented RemoteExecutor , which is a class which can execute remote memory fastyer than ExecuteCodeEx while keeping the same capabilities
createClass and createComponentClass won't access violation anymore for giving an unsupported name
And a bunch of new functions and classes/methods/properties. Check out celua.txt
11/04/2020: Fix scripts that use some of the obsolete unsupported functions
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Cheat Engine 7.1
22 Apr 16:17
cheat-engine
7.1
6fd21b1
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Cheat Engine 7.1
Additions and changes:
Added support for il2cpp (mono)
Added support for .NET dll plugins
Change register on breakpoint now also affects FP and XMM registers
Added CEShare, a way to share your tables with other people
Improved disassembling
copy bytes+addresses now only does bytes+addresses
call filter can now use the unwind data for functions to get a decent list of instructions
structure dissect shows the pointerpath at the bottom
Follow register while stepping (rightclick the register to show the option)
registersymbol and label now support multiple definitions in one line
improved the speed of the structure list when getting data from a pdb
hexview: doubleclicking a non-byte value now shows in the type you set
added sorting to the found code dialog
added filtering to the changed addresses window
the debugger settings won't lock from changing anymore, still needs you to reopen a process to have an affect
added always hide children groupoption
group headers can act as address now
AA command createthreadandwait now has a timeout parameter
Assembler scanning improvement
Added an AVX2 version of CE, which will speed up all those floating point operations CE does so much...
Improved structure lookup for PDB files
Symbolhandler can now have the following types in front of pointers : (BYTE), (WORD), (DWORD), (QWORD), (CHAR), (SHORT), (INT), (INT64) to typecast the pointer to a value of that type
Structure dissect can detect vc++ and object pascal classnames now
Dissect code now also detects references to strings
Sorting the addresslist now sorts faster and more properly with regards to groups (depends on the level your current selection is)
Rightclick the addresslist header to bring up a menu which allows you to disable sorting
Improved the processlist responsiveness
The chosen floating point rounding type is now saved in the registry
You can now use (addresslist description) as an address
Improved autocomplete
Changes:
DBVM doesn't activate the TSC hook by default. You can still activate it by using dbvm_enableTSCHook()
Fixes:
Fixed memoryleak when opening a file for hexediting again
Fixed utf8 display of the dissect windows window
Clear the taskbar progress when using a custom scan
Hexview: Fixed changing the address when pressing a non char key
Hexview: Fixed changing the address when doubleclicking and then canceling
alloc with a prefered base is now more aggressive in getting the range you want
fixed mono symbol lookup while dlls are still being loaded
fixed the structure compare not giving a proper errormessage
fixed improper error messages in structure dissect
fixed opening process in XP
fixed potential deadlock with the symbolhander
fixed issue with using the process var as symbol
fixed default form size for some windows when using high DPI
fixed DBVM on systems that have the default MTRR set as 6 (e.g Asus systems)
fixed DBVM find what accesses with large datasets
Lua
New functions:
function onTableLoad(before)
sendMessageTimeout
createTimer(delay,function())
createStructureFromName()
createSynEdit()
changes:
fixed executeCodeLocalEx with certain parameter definitions
fixed openFileAsProcess
checkSynchronize has a timeout now
OnGetDisplayValue now also works on AA records(